Tooltip
Charges an enemy with energy, inflicting 6 Nature damage to the target and its allies every 2 sec for 10 sec. When Static Overload expires, it explodes for an additional 10 Nature damage to all enemies, knocking them back.
How it works
Static Overload is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 10. Its area radius is 8 yards.
- Effect 2 is effect type 144, which the datamine does not name. Its base value is 75. Its area radius is 8 yards.
What it does
Static Overload is a Nature spell with an instant cast and a range of 100 yards. When cast it deals Nature damage (base value 10) in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 10 Radius: 8 yards |
| Effect #2 | Effect 144 Value: 75 Misc value: 100 Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.