Tooltip
A steady shot that causes 66% weapon damage plus. Generates 14 Focus.
Useable while moving.
How it works
Casting it triggers a 1 sec global cooldown. Its aura procs every time its trigger condition is met.
Steady Shot is built from 3 client effects, applied in this order:
- Effect 1 is effect type 121, which the datamine does not name.
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 66.
- Effect 3 is Dummy (effect type 3).
What it does
Steady Shot is a Physical spell with a 2 sec cast and a range of 40 yards. When cast it deals a percentage of weapon damage (base value 66).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 2 sec |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Proc chance | Always |
| Effect #1 | Effect 121 |
| Effect #2 | Weapon % Damage (31) Value: 66 |
| Effect #3 | Dummy (3) |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Steady Shot appears in: 1 skill line.
Skill lines
- Hunter, learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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