Tooltip
A steady shot that causes (480% of Attack Power) Physical damage. Reduces the cooldown of Aimed Shot by 2.1 sec.
Usable while moving.
Generates 20 Focus.
How it works
Casting it triggers a 1.5 sec global cooldown.
Steady Shot is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). It scales with 4.8 times attack power.
- Effect 2 is Dummy (effect type 3). Its base value is 2000.
- Effect 3 is Dummy (effect type 3). Its base value is 30.
What it does
Steady Shot is a Physical spell with a 1.7 sec cast and a range of 40 yards. When cast it deals Physical damage.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 1.7 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | School Damage (2) Attack power coefficient: 4.8 |
| Effect #2 | Dummy (3) Value: 2000 |
| Effect #3 | Dummy (3) Value: 30 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Steady Shot appears in: 1 skill line.
Skill lines
- Hunter, learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Effect: Attack power coefficient changed from 3.2 to 4.8 (patch 12.1.0)
Comments
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