Tooltip
A steady shot that causes unmodified weapon damage, plus ammo, plus. Causes an additional 175 against Dazed targets.
How it works
Casting it triggers a 1.5 sec global cooldown.
Steady Shot is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 45.
- Effect 2 is Dummy (effect type 3). Its base value is 175.
What it does
Steady Shot is a Physical spell with a 1.5 sec cast and a range of 35 yards. When cast it deals Physical damage (base value 45).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Wrath of the Lich King client, build 3.80.2.69874. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 35 yards (Hunter Range) |
| Cast time | 1.5 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | School Damage (2) Value: 45 |
| Effect #2 | Dummy (3) Value: 175 |
Raw client values from the Wrath of the Lich King client, build 3.80.2.69874. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Steady Shot appears in: 1 skill line.
Skill lines
- Hunter, learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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