Tooltip
Stomps the ground, inflicting normal damage to nearby enemies and knocking them back.
How it works
Its aura procs every time its trigger condition is met.
Stomp is built from 2 client effects, applied in this order:
- Effect 1 is Weapon Damage (effect type 58). It scales with 1 times spell power. Its area radius is 10 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 45. Its area radius is 10 yards.
What it does
Stomp is a Physical spell with an instant cast and a range of 10 yards. When cast it deals weapon damage in a 10 yard radius and has a Knock Back effect in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70579. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Weapon Damage (58) Spell power coefficient: 1 Radius: 10 yards |
| Effect #2 | Knock Back (98) Value: 45 Misc value: 60 Radius: 10 yards |
Raw client values from the MoP Classic client, build 5.5.4.70579. Where the game data carries no name for an id, the id is shown as is.