Tooltip
Stomp the ground, dealing Physical damage to enemies in a large area and knocking them into the air.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Stomp is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 23750. Its area radius is 20 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 10. Its area radius is 20 yards.
What it does
Stomp is a Physical spell with a 1 sec cast, no range (it targets the caster) and a 5 sec cooldown. When cast it deals Physical damage (base value 23750) in a 20 yard radius and has a Knock Back effect in a 20 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70579. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 1 sec |
| Cooldown | 5 sec |
| Global cooldown | None |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 23750 Radius: 20 yards |
| Effect #2 | Knock Back (98) Value: 10 Misc value: 500 Radius: 20 yards |
Raw client values from the MoP Classic client, build 5.5.4.70579. Where the game data carries no name for an id, the id is shown as is.