Tooltip
Stomps on an enemy, inflicting 3770 to 4230 Physical damage and knocking him down for 2 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Stomp is built from 3 client effects, applied in this order:
- Effect 1 is effect type 140, which the datamine does not name. It triggers Impale.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 60 yards.
- Effect 3 is School Damage (effect type 2). Its base value is 3770. Its area radius is 60 yards.
What it does
Stomp is a Physical spell with a 0.6 sec cast, a range of 5 yards, a 5 sec cooldown and effects that last 2 sec. When cast it applies an aura in a 60 yard radius and deals Physical damage (base value 3770) in a 60 yard radius. It also casts Impale.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70579. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | 0.6 sec |
| Cooldown | 5 sec |
| Global cooldown | None |
| Duration | 2 sec |
| Proc chance | Always |
| Effect #1 | Effect 140 Trigger spell: Impale |
| Effect #2 | Apply Aura (6) Aura type id 12 Radius: 60 yards |
| Effect #3 | School Damage (2) Value: 3770 Radius: 60 yards |
Raw client values from the MoP Classic client, build 5.5.4.70579. Where the game data carries no name for an id, the id is shown as is.