Tooltip
Increases damage proportional to missing health.
How it works
Vengeance is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 79.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 1 sec.
What it does
Vengeance is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70449. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 79 Misc value: 127 |
| Effect #2 | Apply Aura (6) Aura type id 226 Period: every 1 sec |
Raw client values from the MoP Classic client, build 5.5.4.70449. Where the game data carries no name for an id, the id is shown as is.