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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Water Walking

Spell

Water Walking

Nature

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Shaman

Instant castMedium Range

Allows the friendly target to walk across water for 10 min.

Water Walking

Tooltip

Allows the friendly target to walk across water for 10 min. Any damage will cancel the effect.

How it works

Casting it triggers a 1.5 sec global cooldown.

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 104.

What it does

Water Walking is a Nature spell with an instant cast, a range of 30 yards and effects that last 10 min. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range30 yards (Medium Range)
Cast timeInstant
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration10 min
Effect #1Apply Aura (6)
Aura type id 104

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Water Walking appears in: 1 skill line.

Skill lines

  • Shaman (Shaman), learned automaticallySkill line

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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