Tooltip
Heals all allies for 25000 health per second. In addition, these targets will also gain 15% increased damage for 15 sec. This effect stacks.
How it works
Its aura procs every time its trigger condition is met.
Zephyr is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 5. Its area radius is 90 yards.
- Effect 2 is Heal (effect type 10). Its base value is 25000. Its area radius is 90 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 15. Its area radius is 90 yards.
What it does
Zephyr is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 15 sec. When cast it applies an aura in a 90 yard radius and heals (base value 25000) in a 90 yard radius. It stacks up to 200 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 15 sec |
| Proc chance | Always |
| Max stacks | 200 |
| Effect #1 | Apply Aura (6) Aura type id 61 Value: 5 Radius: 90 yards |
| Effect #2 | Heal (10) Value: 25000 Radius: 90 yards |
| Effect #3 | Apply Aura (6) Aura type id 79 Value: 15 Misc value: 127 Radius: 90 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Zephyr appears in: 1 spell that casts it.
Spells that cast it
- ZephyrTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
Read player comments on Zephyr at Wowhead (opens Wowhead in a new tab)