Patch 12.1.5 build 70077 reached the Retail PTR and was first seen by our build watch on 2026-09-29. Against 12.1.5.69952 it carries 82 datamined changes and its biggest change is 23 new spell records.
11 items1 achievement70 spells
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What Blizzard said
Blizzard's own posts that name 12.1.5, captured by our tracker. The reason an entry below exists is in these words, not ours; each is linked to the original.
Midnight: 12.1.5 PTR Development Notes The 12.1.5 PTR has been updated for the week. <a name="p-30157204-achievements-1" class="anchor" href="#p-30157204-achievements-1" aria-label="Heading link"></a>ACHIEVEMENTS The achievements Snake Eyes, Snake Eater, and Good Night, Sweet Prince are no longer required to complete the achievement Glory of the Wartorn...
Blizzard published New build 12.1.5.70077 on the Retail PTR: changed records, no new entries under 12.1.5 on Sep 29, 2026.
Blizzard published World of Warcraft: Midnight patch 12.1.5 will release on October 13, 2026! under Midnight on Sep 29, 2026.
Blizzard published Midnight’s 12.1.5 Content Update Arrives October 13 on Sep 29, 2026.
Blizzard published New build 12.1.5.69952 on the Retail PTR: 1 new item, 17 new spells under 12.1.5 on Sep 22, 2026.
Blizzard published New build 12.1.5.69848 on the Retail PTR: 73 new items, 5 new mounts, 4 new toys, 143 new spells under 12.1.5 on Sep 15, 2026.
Blizzard published Battle for Azeroth and Legion reputation will become Warband-wide in 12.1.5 under Midnight on Sep 08, 2026.
New spells and talent changes
The build adds 23 spells. Spell records are the noisiest family in a client build (every new item effect, aura and NPC ability is one), so the names below are examples and the true count is the number that matters.
For what is still coming in 12.1.5, Blizzard's own Midnight: 12.1.5 PTR Development Notes is the official list; the records above are what the client holds today and can change before the patch goes live.
Computed from build record 9040 (12.1.5.69952) to build record 10842 (12.1.5.70077). Every count on this page is the number of rows that changed between those two records.
What each spell listed above is and who uses it, read from the current game data: school, cast time and duration, the skill line or Adventure Guide boss it belongs to, and its tooltip with amounts left out (they scale with level and gear).
Afflicted Soul Changed in this build: tooltip text. Physical, instant, lasts 1 day. Tooltip text before: “Your next Nightmare difficulty Prey hunt immediately discovers where the target is hiding and awards a bonus Preyhunter's Champion Chest.” After: “Your next Nightmare difficulty Prey hunt immediately discovers where the target is hiding and awards a bonus Preyhunter's Champion Chest. Note: You must not be on an active hunt to use this item.” Current tooltip: “Your next Nightmare difficulty Prey hunt immediately discovers where the target is hiding and awards a bonus Preyhunter's Champion Chest.”
Corrosive Bilespear Changed in this build: rank text. Physical, instant. Rank text before: “Rank 4/4” After: “Rank 4/5” Current tooltip: “Your companion has a chance during combat to impale the highest and lowest-health nearby targets with a Corrosive Bilespear, dealing tremendous Nature damage. Corrosive Bilespear damage is increased against Poisoned enemies.”
Corrosive Bilespear Changed in this build: rank text. Physical, instant. Rank text before: “Rank 3/4” After: “Rank 3/5” Current tooltip: “Your companion has a chance during combat to impale the highest and lowest-health nearby targets with a Corrosive Bilespear, dealing tremendous Nature damage. Corrosive Bilespear damage is increased against Poisoned enemies.”
Corrosive Bilespear Changed in this build: rank text. Physical, instant. Rank text before: “Rank 2/4” After: “Rank 2/5” Current tooltip: “Your companion has a chance during combat to impale the highest and lowest-health nearby targets with a Corrosive Bilespear, dealing tremendous Nature damage.”
Corrosive Bilespear Changed in this build: rank text. Physical, instant. Rank text before: “Rank 1/4” After: “Rank 1/5” Current tooltip: “Your companion has a chance during combat to impale the highest-health nearby targets with a Corrosive Bilespear, dealing tremendous Nature damage.”
Dundun's Favor Changed in this build: rank text. Physical, instant. Rank text before: “Rank 4/4” After: “Rank 4/5” Current tooltip: “While in combat, Mislaid Spirits may appear near you. Walking over a Mislaid Curiosity or Mislaid Spirit triggers a volley, firing Volatile Sprites at random nearby enemies, each dealing moderate damage. Mislaid Curiosity contents are looted upon activation.”
Dundun's Favor Changed in this build: rank text. Physical, instant. Rank text before: “Rank 3/4” After: “Rank 3/5” Current tooltip: “While in combat, Mislaid Spirits may appear near you. Walking over a Mislaid Curiosity or Mislaid Spirit triggers a volley, firing Volatile Sprites at random nearby enemies, each dealing moderate damage. Mislaid Curiosity contents are looted upon activation.”
Dundun's Favor Changed in this build: rank text. Physical, instant. Rank text before: “Rank 2/4” After: “Rank 2/5” Current tooltip: “While in combat, Mislaid Spirit may appear near you. Walking over a Mislaid Curiosity or Mislaid Spirit triggers a volley, firing Volatile Sprites at random nearby enemies, each dealing moderate damage. Mislaid Curiosity contents are looted upon activation.”
Dundun's Favor Changed in this build: rank text. Physical, instant. Rank text before: “Rank 1/4” After: “Rank 1/5” Current tooltip: “While in combat, Mislaid Spirit may appear near you. Walking over a Mislaid Curiosity or Mislaid Spirit triggers a volley, firing Volatile Sprites at random nearby enemies, each dealing moderate damage. Mislaid Curiosity contents are looted upon activation.”
Essence Trap Changed in this build: rank text. Physical, instant. Rank text before: “Rank 1/4” After: “Rank 1/5” Current tooltip: “While in combat, your companion has a chance to place down Essence Trap. When an enemy comes within 3 yards, the trap activates, slowing targets inside by 20% for before detonating, dealing moderate Nature damage and stunning all enemies inside for 5 sec.”
Essence Trap Changed in this build: rank text. Physical, instant. Rank text before: “Rank 2/4” After: “Rank 2/5” Current tooltip: “While in combat, your companion has a chance to place down Essence Traps. When an enemy comes within 3 yards, the trap activates, slowing targets inside by 35% for before detonating, dealing moderate Nature damage and stunning all enemies inside for 6 sec.”
Essence Trap Changed in this build: rank text. Physical, instant. Rank text before: “Rank 3/4” After: “Rank 3/5” Current tooltip: “While in combat, your companion has a chance to place down Essence Traps. When an enemy comes within 3 yards, the trap activates, slowing targets inside by 50% for before detonating, dealing moderate Nature damage and stunning all enemies inside for 7 sec.”
Essence Trap Changed in this build: rank text. Physical, instant. Rank text before: “Rank 4/4” After: “Rank 4/5” Current tooltip: “While in combat, your companion has a chance to place down Essence Traps. When an enemy comes within 3 yards, the trap activates, slowing targets inside by 50% for before detonating, dealing moderate Nature damage and stunning all enemies inside for 8 sec.”
Fireball Changed in this build: tooltip text. Fire, instant.
Before and After: Spell Values This Build Changed
Cooldowns, durations, cast times and schools that differ between this build and the one before it, each side read from its own build.
Slot, type, item level, binding and stats of the new and changed items listed above, as the current game build has them.
Flickering Cowl Head (Cloth), item level 60, requires level 32. Bind on Pickup. Stats: Intellect and Stamina. A vendor pays 58g 6s for it.
Flickering Handguards Hands (Plate), item level 60, requires level 32. Bind on Pickup. Stats: Strength or Intellect and Stamina. A vendor pays 39g 1s for it.
Flickering Shoulderpads Shoulder (Leather), item level 60, requires level 32. Bind on Equip. Stats: Agility or Intellect and Stamina. A vendor pays 56g 22s for it.
Flickering Wristbands Wrist (Leather), item level 60, requires level 32. Bind on Pickup. Stats: Agility or Intellect and Stamina. A vendor pays 36g 65s for it.
Flickering Cowl Head (Cloth), item level 37, requires level 32. Bind on Pickup. Stats: Intellect and Stamina. A vendor pays 14g 55s for it.
Flickering Cowl Head (Cloth), item level 37, requires level 32. Bind on Pickup. Stats: Intellect and Stamina. A vendor pays 15g 7s for it.
Flickering Handguards Hands (Plate), item level 37, requires level 32. Bind on Pickup. Stats: Strength or Intellect and Stamina. A vendor pays 9g 74s for it.
Flickering Shoulderpads Shoulder (Leather), item level 37, requires level 32. Bind on Equip. Stats: Agility or Intellect and Stamina. A vendor pays 13g 85s for it.
Flickering Shoulderpads Shoulder (Leather), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect and Stamina. A vendor pays 14g 34s for it.
Flickering Wristbands Wrist (Leather), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect and Stamina. A vendor pays 9g 88s for it.
Flickering Wristbands Wrist (Leather), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect and Stamina. A vendor pays 10g 23s for it.
Each World of Warcraft game build is compared field-by-field against the previous build of
the same version line. Added, changed and removed records are read directly from the client
database, not from patch notes. Prices shown are the game's own vendor values, formatted with
live coin denominations; where a value is unknown it is left blank rather than guessed.
Counts are the true totals for the build; where a heading reads "40 of 11,892" the rows
under it are that many examples, and a record the client has not named yet is left out
rather than printed as an id. A removed record is shown by name without a link, because
the entry it pointed at is gone from the client. Every build lands in the
patch news feed the day it is ingested.