The Blinding Vale +14 - Group Snapshot
The full group and each player's gear for this ranked run. Gear is our latest character crawl for each player, not a capture from the run itself.
Updated 2026-09-02 01:28 UTC · data may be delayed

The Blinding Vale
The Blinding Vale in the dungeon databaseEncounters
- Lightblossom Trinity
- Ikuzz the Light Hunter
- Lightwarden Ruia
- Ziekket
+14Last verified
Gear as crawled from the character profile (character last seen 2026-09-04), not captured at the moment of the run.
Tempered Horns of the Jade Warlord305
Aqirbane Reliquary334
Raging Pauldrons of the Jade Warlord321
Wound Dressing1
Cuirass of the Jade Warlord321
Sand-Scoured Greatbelt318
Greaves of the Jade Warlord321
Auric Puddle Stompers311
Shellbound Bracers334
Despondent's Gauntlets321
Alluring Bubbleband292
Charged Sandstone Band311
Tumor of the Swarm315
Manaheart's Binding Flame311
Adherent's Silken Shroud331
Jaw of the Shackled Goddess308
Tempest's Shelter321
Galactic Gladiator's Tabard1
No gear snapshot recorded for this character.
No gear snapshot recorded for this character.
No gear snapshot recorded for this character.
Gear as crawled from the character profile (character last seen 2026-09-18), not captured at the moment of the run.
Enigmatic Dreamwatcher's Somnolent Stare321
Amulet of the Twin Fangs311
Silvermoon Agent's Mantle331
Blinky's Collar1
Enigmatic Dreamwatcher's Lunar Raiment321
Enigmatic Dreamwatcher's Sigiled Cincture321
Enigmatic Dreamwatcher's Leggings321
Enigmatic Dreamwatcher's Sandals321
Fury-fletched Armlets311
Enigmatic Dreamwatcher's Gauntlets321
Masterwork Sin'dorei Band331
Sickening Signet of Atroxus321
Soulcoiler Ritual Vessel321
Mycolic Medicine321
Enigmatic Dreamwatcher's Cloak311
Hexing Spiritrender334
Aln'hara Lantern331
Tabard of Summer Flames1
Dungeon facts
| Dungeon timer | 30:00 | the in-game par time for one chest |
|---|---|---|
| Two chests under | 24:00 | 20 percent under the timer |
| Three chests under | 18:00 | 40 percent under the timer |
| Expansion | Midnight |
Chest thresholds are read from the client's own MapChallengeMode data for the current build.