The Blinding Vale +17 - Group Snapshot
The full group and each player's gear for this ranked run. Gear is our latest character crawl for each player, not a capture from the run itself.
Updated 2026-09-16 01:41 UTC · data may be delayed

The Blinding Vale
The Blinding Vale in the dungeon databaseEncounters
- Lightblossom Trinity
- Ikuzz the Light Hunter
- Lightwarden Ruia
- Ziekket
+17Last verified
No gear snapshot recorded for this character.
No gear snapshot recorded for this character.
No gear snapshot recorded for this character.
Gear as crawled from the character profile (character last seen 2026-09-17), not captured at the moment of the run.
Monkey King's Unyielding Visage331
Graft of the Domanaar311
Tassels of the Monkey King321
Green Martial Shirt1
Battle Gi of the Monkey King321
Silvermoon Agent's Utility Belt331
Coiled Hex Legguards321
Arctic Explorer's Legwraps321
Silvermoon Agent's Deflectors327
Monkey King's Fighting Fists324
Jade Ophidian Band315
Signet of Snarling Servitude318
Font of Venomous Rage334
Freightrunner's Flask311
Speakeasy Shroud321
Aman'muso, Warlord's Vengeance334
Headcracker of Supplication321
Tabard of Summer Flames1
Gear as crawled from the character profile (character last seen 2026-09-17), not captured at the moment of the run.
Blazebound Lieutenant's Helm321
Serpentine Talisman321
Hissing Mantle of the Ophidian Oracle321
Stylish Red Shirt1
Fanged Raiment of the Ophidian Oracle321
Cursed Reliquary Cincture308
Leggings of the Ophidian Oracle321
Felsoaked Soles318
Farstrider's Plated Bracers331
Hexing Grips of the Ophidian Oracle324
Pilfered Precious Band311
Signet of Snarling Servitude311
Soulcoiler Ritual Vessel334
Gebbo's Bottomless Bag334
Adherent's Silken Shroud331
Galvanized Stormcrusher321
Spellbreaker's Rebuke331
Radiant Recruit's Tabard1
Dungeon facts
| Dungeon timer | 30:00 | the in-game par time for one chest |
|---|---|---|
| Two chests under | 24:00 | 20 percent under the timer |
| Three chests under | 18:00 | 40 percent under the timer |
| Expansion | Midnight |
Chest thresholds are read from the client's own MapChallengeMode data for the current build.