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Disengage

Spell

Disengage

Physical

Hunter

Instant cast1 sec cooldownAnywhere - Unlimited

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
315135+56via Wowhead (opens the original comment in a new tab)

Disengage really is an awesome ability, just to be blunt.

Using almost just it alone, I've screwed over more than 15 Flag Carriers in Warsong Gulch just by performing what I call "The Hunter Double-Jump".

I've also come up with a few tricks as well, which I'll list here.

The Hunter Double-Jump

This is my favourite of all the tricks that I use, and is quite simple to pull off.

1. Jump off the edge of a cliff or towards the target you're trying to catch up to, facing towards the target/area you're trying to get to. Jumping allows you to increase the distance you can possibly travel. Also make sure you're in combat first and that there's no hostile Non-Death Grip Cooldown Death Knights around (as they can pull you back to them mid-jump - THIS WILL SCREW YOU OVER).
3. Turn around while in mid-air so that your back is now facing the area/target you're trying to catch up to. The best way to do this is to firstly use your left hand mouse button, turn around with it, hold it down and tap your right hand mouse button at the same time.
4. Right after you've turned around, hit Disengage and watch as you soar over both friend and foe alike, leaving them stupefied as you either catch up or land in front of your enemy, Wing Clip him, Trap him, etc.etc. As far as I know, you can pop a few instant shots at any targets in front of you as you soar.

The Hunter Butterfly Stroke

This, like the Hunter Double-Jump is quite easy to execute, although it require a tad bit more timing. Essentially, it can only be used for travelling reasonably large distances while at the surface of the water, but it most likely beats swimming.

1. To start, remember to be in combat, as always. And also avoid the Death Knights mentioned above. Also make sure your back is towards the are you want to get to. Firstly, press Disengage.
2. You may be wondering why I say press it first. This is because the moment after you press it, you need to jump. From my experience, Disengage seems to have a short "cast time" of about a second before it takes place, so then, once you jump up after pressing Disengage, it should kick in just as you're above water, giving you the same speed and distance benefits as the label says, allowing you to travel over water for a short distance.

And lastly,

The Hunter Parachute

I found out this while in Gnomeregan trying to get my Hydrocane. I'm not going to list any steps here, because it is simply a Hunter Double-Jump, only with perhaps a delay between Steps 3 and 4.

From what I know, Disengage actually reduces all of the extra damage you take from falling down a long distance to zero and then uses the falling point where Disengage took effect as a new starting point for falling. Remember, only use this as a last-ditch resort, and make sure you're in combat. If you can pull it off properly (Provided that my theorycraft is correct), you should be able to land safely after falling from long drops without losing any health where other players would've died.

Well, there's me :D I'd like to see a video of a Hunter using Rocket Boots off a really, really high cliff and a Mage casting Slow Fall on him and seeing how far he gets. :D

-Mattrocks

111 more comments below ↓

Disengage
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Tooltip

Leap backwards, clearing movement impairing effects, and increasing your movement speed by 0% for 4 sec, and activating a web trap which encases all targets within yards in sticky webs, preventing movement for 8 sec.

Spell facts

SchoolPhysical
Cast timeInstant
Cooldown1 sec
EffectCall Pet
ClassHunter
RangeAnywhere - Unlimited
Taught byHunter (skill 1)
Spell ID781

Datamined from the current retail build. Numbers that scale with level or stats are shown at their base value.

More Hunter spells

Related

Community notes from Wowhead · 114 comments

Top 3 shown above · 50 more here

The comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.

1909+42via Wowhead (opens the original comment in a new tab)

Disengage will have its functionality changed in WotLK. It will cause the hunter to leap backwards up to 13 yards and has a 30 second cooldown. This should be handy for helping hunters avoid getting stuck in melee.

227651+31via Wowhead (opens the original comment in a new tab)
1. Jump off the edge of a cliff or towards the target you're trying to catch up to, facing towards the target/area you're trying to get to. Jumping allows you to increase the distance you can possibly travel. Also make sure you're in combat first and that there's no hostile Non-Death Grip Cooldown Death Knights around (as they can pull you back to them mid-jump - THIS WILL SCREW YOU OVER).
3. Turn around while in mid-air so that your back is now facing the area/target you're trying to catch up to. The best way to do this is to firstly use your left hand mouse button, turn around with it, hold it down and tap your right hand mouse button at the same time.
4. Right after you've turned around, hit Disengage and watch as you soar over both friend and foe alike, leaving them stupefied as you either catch up or land in front of your enemy, Wing Clip him, Trap him, etc.etc. As far as I know, you can pop a few instant shots at any targets in front of you as you soar.

What happend to Step 2?

208860+25via Wowhead (opens the original comment in a new tab)

They should increase the actual height you jump when you use it. I've been in several circumstances where the slightest of incline in the ground features can cut your Disengage to almost nothing. Beware of using this when the ground behind you is slightly higher.

Dusklight+14via Wowhead (opens the original comment in a new tab)

If you are an Engineer, this spell has unlimited potential.
If you are carrying a flag in Warsong Gulch, and enemies are coming, just Disengage+Parachute Cloak!
Works best if you are in top of the entrance to the tunnel. I've seen hunters leap almost halfway across the field.

In Arathi Basin, just jump off the Mill! Do various emotes at the attackers as you shoot across the sky and waft gently down on your cloak.

51379+12via Wowhead (opens the original comment in a new tab)

How far this ability will throw you backwards is highly dependent on the terrain you are on. If you are on a hillside with your back facing up the hill (looking down it) then the ability throws you back a good 3 inches rendering it completely useless. However, if your back is facing down the hill and you use it you can be thrown out far enough to fly a good 50-60 yards which is super fun to do when getting ganked or in world PVP (you will take fall damage tho and that = durability hit if you die). The 10 yard range is on flat ground with no obstacles in the way. I do not believe you have to be facing an enemy to use this so it could be used in PVE when you need to group up on a boss or spread out quickly. This is a great ability... I laugh out loud every time i use it. Thank you Blizzard.

307852+12via Wowhead (opens the original comment in a new tab)

Extremely useful when combined with either slow fall or parachute cloak/flexweave underlay.
I would like to know the exact speed of this spell "shoots" you, but it is somewhere between 150-200% mount speed.
Tested in Arathi Basin, with parachute it was great escaping from Lumber mill. Landed almost at the Blacksmith's graveyard.

315135+12via Wowhead (opens the original comment in a new tab)

I wasn't able to add to one of the comments in my first post (as I thought I had passed 7.5K characters), but I was wondering - if a Hunter gets Slow Fall and uses Disengage, is it possible that he will go at the said "150%-200% Mount Speed" all the way, or will he slow down at some point?

Oh, and the last bit of my comment, by the way, should be put more specficially.

"I'd like to see a video where a Hunter (with High-Level Engineering) uses Rocket Boots to use the Hunter Double-Jump(See my first post) with Slow Fall cast on him over a really, really long and deep fall (I'd say top of Storm Peaks, perhaps), who also has a Flexweave Underlay attached to a Parachute Cloak (if a combination is possible) to use just in case if the Slow Fall wears off and see how far he gets."

Thank you. :D

Andruth+11via Wowhead (opens the original comment in a new tab)

This is a very useful skill. Not only can you use it to gain distance on an opponent (as is its most obvious use), but can be used to close the distance between you and a fleeing opponent (as has been stated - for example, catching the flag runner in Warsong Gulch).

Something that hasn't been stated though, is that you can use this in conjunction with Readiness to use it twice in a row. Obviously this should only be used in situations where fleeing is an option and necessary (Warsong Gulch yet again, anyone?), as Readiness boasts other uses.

Thiron+11via Wowhead (opens the original comment in a new tab)

Since it can be used out of comat now, this ability will let you jump from big heights without taking fall damage.
All you need to do is use it a second or two before hitting the ground.
Beware though, there is slight delay when falling, so you need to be careful and not use it too late.

81194+9via Wowhead (opens the original comment in a new tab)

Disengage isn't supposed to remove snares. We do want it to move you the same distance whether snared or not, but that takes new code, so it will take a little while. We did recently lower the mana cost from 14% (I think) to 5%. It is off the GCD now.

389405+8via Wowhead (opens the original comment in a new tab)

That is not entirely true. If the you think that you require to see what's behind you, all you have to do is change the camera angle quickly or keep zoome dout far enough to see what's behind you. Also, leaping into an enemy player normally would confuse them, too. :::(directed to hannibalektr)::: Also this can be extremely useful in AB. I've used this on the lumber mill cliff to escape a mob of Horde and land in the water quite a few times.

220902+8via Wowhead (opens the original comment in a new tab)

The range is indefinite, it just applies to the physics (Gravity and such) of the game. So really, there is a range, but it isn't a predetermined one. I imagine if some sort of falling impairment item was used, the hunter would be able to go much farther.

Rexz+8via Wowhead (opens the original comment in a new tab)

As a nightelf, you can also use this to buy you some time such as waiting on a short cool down and such during pvp. Simple just scatter shot a person really fast, and as you disengage right away man the shadowmeld racial which will likely shield you from the enemy's view of you for a few moment until you can reengage again.

Often time when you get far away enough and disengage you will be out of the screen already by the time the enemy is adjusting their screen to face you. If you're quick enough, a fast shadowmeld will cause the enemy to wander around a bit, buying you some time.

LuthofDS+7via Wowhead (opens the original comment in a new tab)

You can also abuse the hunter's lovely range to GET in combat as you fall. I've survived jumps from Freewind Post by shooting a Hyena on the ground and quickly pressing Disengage. This is harder with higher jumps, though!

88936+7via Wowhead (opens the original comment in a new tab)

Dusklight is right. engineering and disengage are a hunters dream come true, especially at lower level pvp. i have a 29 twink hunter and came up with this OP macro using http://www.wowhead.com/?item=10518. this is essentially an "o.O SH*T" button, but really its more like a "nice try" button. i usually jump then hit the macro for maximum effect. what mattrocks said was correct, you can pop off any instant shots while you are flying, as long as you are in range. if you arent an engineer, just take out the parachute cloak line. this works so well because disengage is now off the GCD. #showt

613417+7via Wowhead (opens the original comment in a new tab)

This should be an ability that also can be use "out of combat". Don't think it would be overpowering or anything since beeing OP only count for combatreasons. Have had a million times when i wanted to use it but i accually had to attack something, then do Disengage and then Feint to get out of combat...

Hoping for agreements

324363+6via Wowhead (opens the original comment in a new tab)

Blink for hunters.

Simply jump and use the mouse to twist your character in the air to disengage in any direction you'd like. Also ensures you don't clip the terrain and come to a screeching halt.

Any hunter worth his or her salt should find this an easy and obvious extention of their jump shot/kiting skills.

360122+6via Wowhead (opens the original comment in a new tab)

This is in the running for my favorite WoW spell to date.

Aside from being wildly useful to hunters, it's fun as hell. With the right terrain and a good angle, you can spring up onto ledges and continue sniping your enemies from your makeshift eagle's nest. Mob downhill, fast approaching your spot on top of said hill? whip around backwards and spring down the hill - bam! you're behind the mob and 25 yards away. And that goes double for PvP.

Fun and useful, the hallmark of a good spell.

259313+6via Wowhead (opens the original comment in a new tab)

While this ability can protect you from fall damage you'd normally take as a result of getting knocked off a cliff by a player or NPC's knockback, it can also keep you from getting knocked off a cliff in the first place, as it resets your momentum, meaning if you disengage quickly enough, you can move yourself back to safety.

It also allows you to safely pass over ground targeted AoEs.

592445+5via Wowhead (opens the original comment in a new tab)

@Zeebs The reason for that is that when you use Disengage, the game doesn't recognize your new position until you land. This is the same reason why using Disengage to get out of strong AoE is a bad idea; while you may be a good distance away on the screen, the game still considers you to be where you were when you disengaged until you land- meaning you'll still get ticked by the AoE until you've settled in your new location. To be honest, I hope it stays this way and isn't considered a bug or anything. The PvP uses of it far outweigh the annoyance of not being able to use it as a quick AoE

109478+4via Wowhead (opens the original comment in a new tab)

Have you noticed how ineffective disengage was? ~800 threat is an incredibly small amount to drop (about 1 steady shot worth of threat for me). This makes it a better skill for PvE. Wing Clip > Disengage > Concussive shot > Freezing trap. Should give enough time for: A) Tank's taunt CD to be up. B) FD's CD to be up.