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Transmute: Inferno Ruby

Spell

Transmute: Inferno Ruby

Physical

3 secSelf Only

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
761333+39via Wowhead (opens the original comment in a new tab)

There is NO cool down on this transmute like the other ones for Dream Emerald, Ember Topaz, Demonseye, Ocean Sapphire, Amberjewel.

This awesome and you can quickly level to max Alchemy once you learn one of these.

Enjoy!

All 20 comments below ↓

Transmute: Inferno Ruby
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Community notes from Wowhead · 20 comments

The comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.

1
761333+39via Wowhead (opens the original comment in a new tab)

There is NO cool down on this transmute like the other ones for Dream Emerald, Ember Topaz, Demonseye, Ocean Sapphire, Amberjewel.

This awesome and you can quickly level to max Alchemy once you learn one of these.

Enjoy!

554284+6via Wowhead (opens the original comment in a new tab)

There seems to be a lot of confusion about the way this works for X-mute masters.

First of, it's all about RNG, which is short for ''Random Number Generation''.

RNG is a system almost every game uses, be it in combat situations, rare spawn timers, proc rates like these, etc, etc.
What the game ''does'' is pick a random (!) outcome of a batch of numbers or symbols, all attached to an outcome,
depending on what procs are possible (I've seen a 5 proc for the inferno mute) and taking into account possible bonuses from other spells, buffs, guildperks etc.

Every single transmute gets a new chance on a new outcome, be it the same, be it different, they do NOT have dimishing returns, in fact one can transmute 100 inferno rubies without proccing once, or craft 100 while receiving procs all the way, the outcome is random.

It's the same for random world drops and a lot of other things, some people are lucky to find a zone drop on their first kill, some find it on their 600th kill, every kill has the same chance of dropping that particular piece of loot.

This wiki might help if frustration struck you after muting over 20 rubies without a single proc like me ^^

956038-4via Wowhead (opens the original comment in a new tab)

Rand one of our raid members in Dominion from Dark Iron - Alliance did a inferno ruby Transmute tonight to make 2 inferno rubies with my mats. on first inferno ruby transmute he proc'd x4 and on 2nd he proc'd x5. lol for 9 rubies total. thats insane. x4x5 procs back to back we ss'd it even. heres the link! i let him keep 3 of the rubies and took 6 since i was only expecting 2 in the first place lol. so EPIC.

http://sphotos.xx.fbcdn.net/hphotos-snc7/418528_280337162035915_100001788994671_656767_1589542308_n.jpg

12dogs-7via Wowhead (opens the original comment in a new tab)

i'm pretty sure the second gem from the proc has a chance to proc and so on, so if a proc is 10% chance a second proc is 1% chance, third proc is .1% chance etc. they probably have a hard limit on the max amount of gems but i doubt they'd need it a sixth proc is probably less chance than winning the lottery