Spell
All The Missiles
Physical
Tooltip
Fire all available missiles.
Spell facts
SchoolPhysical
Cast time1 sec
Duration5 sec
EffectApply Aura
RangeSelf Only
Spell ID226166
Datamined from the current retail game build. Numbers that scale with level or stats are shown at their base value.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 1 sec |
| Duration | 5 sec |
| Effect #1 | Apply Aura (6) Aura type id 23 Period: every 0.2 sec Trigger spell: All The Missiles |
| Effect #2 | Apply Aura (6) Aura type id 23 Period: every 0.2 sec Trigger spell: All The Missiles |
| Effect #3 | Apply Aura (6) Aura type id 23 Period: every 0.2 sec Trigger spell: All The Missiles |
| Effect #4 | Apply Aura (6) Aura type id 23 Period: every 0.2 sec Trigger spell: All The Missiles |
| Effect #5 | Apply Aura (6) Aura type id 23 Period: every 0.2 sec Trigger spell: All The Missiles |
| Effect #6 | Apply Aura (6) Aura type id 23 Period: every 0.2 sec Trigger spell: All The Missiles |
| Effect #7 | Apply Aura (6) Aura type id 23 Period: every 0.2 sec Trigger spell: All The Missiles |
| Effect #8 | Apply Aura (6) Aura type id 23 Period: every 0.2 sec Trigger spell: All The Missiles |
| Effect #9 | Apply Aura (6) Aura type id 23 Period: every 0.2 sec Trigger spell: All The Missiles |
| Effect #10 | Apply Aura (6) Aura type id 23 Period: every 0.2 sec Trigger spell: All The Missiles |
| Effect #11 | Apply Aura (6) Aura type id 23 Period: every 0.2 sec Trigger spell: All The Missiles |
| Effect #12 | Apply Aura (6) Aura type id 23 Period: every 0.2 sec Trigger spell: All The Missiles |
| Effect #13 | Apply Aura (6) Aura type id 23 Period: every 0.2 sec Trigger spell: All The Missiles |
| Effect #14 | Apply Aura (6) Aura type id 23 Period: every 0.2 sec Trigger spell: All The Missiles |
| Effect #15 | Apply Aura (6) Aura type id 23 Period: every 0.2 sec Trigger spell: All The Missiles |
| Effect #16 | Apply Aura (6) Aura type id 23 Period: every 0.2 sec Trigger spell: All The Missiles |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.