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Retail (Midnight) · Current retail game · client build 12.1.5.70783
Living Bomb

Spell

Living Bomb

Fire

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Mage

Instant castAnywhere - Unlimited

The target becomes a Living Bomb, taking Fire damage over 2 sec, and then exploding to deal an additional (26.8% of Spell Power) Fire damage to the target and reduced damage to all other enemies.

Living Bomb

Tooltip

The target becomes a Living Bomb, taking Fire damage over 2 sec, and then exploding to deal an additional (26.8% of Spell Power) Fire damage to the target and reduced damage to all other enemies.

Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.

How it works

Living Bomb is built from 2 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3).
  2. Effect 2 is School Damage (effect type 2). It scales with 0.268 times spell power. Its area radius is 10 yards.

What it does

Living Bomb is a Fire spell with an instant cast and an unlimited range. When cast it deals Fire damage in a 10 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Effect #1Dummy (3)
Effect #2School Damage (2)
Spell power coefficient: 0.268
Radius: 10 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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