Spell
Venom Infusion
Physical
Tooltip
Upon entering combat, party members become Poisoned, suffering 1% of their current health as Nature damage every 1 min, while gaining 1% movement speed and 1% haste for every 5% of their health missing. This effect is reversed for the first 6 sec of combat.
Spell facts
SchoolPhysical
Cast timeInstant
DurationInfinite
EffectArea Aura (Raid)
RangeAnywhere - Unlimited
Spell ID1288781
Datamined from the current retail game build. Numbers that scale with level or stats are shown at their base value.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Area Aura (Raid) (65) Aura type id 23 Value: 10 Radius: 1000 yards Period: every 1 sec |
| Effect #2 | Area Aura (Raid) (65) Aura type id 4 Value: 1 Radius: 1000 yards |
| Effect #3 | Area Aura (Raid) (65) Aura type id 4 Value: 5 Radius: 1000 yards |
| Effect #4 | Area Aura (Raid) (65) Aura type id 4 Value: 1 Radius: 1000 yards |
| Effect #5 | Area Aura (Raid) (65) Aura type id 4 Value: 6 Radius: 1000 yards |
| Effect #6 | Area Aura (Raid) (65) Aura type id 4 Value: 1 Radius: 1000 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Related
Venom Infusion Changelog
Added in patch 12.1.0.
Changes between the retail game builds our datamine has recorded, newest first.
- First appeared in the game data (patch 12.1.0)