Tooltip
Heals the friendly target for 320 to 368, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump reduces the effectiveness of the heal by 50%. Heals total targets.
How it works
Each cast of Chain Heal costs 260 Mana. Casting it triggers a 1.5 sec global cooldown.
- Effect 1 is Heal (effect type 10). Its base value is 320. It scales with 0.714 times spell power. It jumps to up to 3 targets.
What it does
Chain Heal is a Nature spell with a 2.5 sec cast and a range of 40 yards. When cast it heals (base value 320) jumping to up to 3 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Burning Crusade client, build 2.5.6.70006. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 260 Mana |
| Range | 40 yards (Long Range) |
| Cast time | 2.5 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | Heal (10) Value: 320 Spell power coefficient: 0.714 Chain targets: 3 |
Raw client values from the Burning Crusade client, build 2.5.6.70006. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Chain Heal appears in: 4 talents and 1 spell that casts it.
Talents
- Chain Heal for Shaman (Elemental, Enhancement, Restoration)Talent
- Chain Heal for Shaman (Elemental, Enhancement, Restoration) (definition #132112)Talent
- Chain Heal for Shaman (Elemental, Enhancement, Restoration) (definition #132670)Talent
- Chain Heal (a talent definition no current talent tree places)Talent
Spells that cast it
- Overflowing MaelstromTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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