Chain Heal
Heals the friendly target for (231% of Spell Power), then jumps up to 40 yards to heal the most injured nearby allies. Healing is reduced by 30% with each jump.
Tree position
In the Elemental Shaman talent tree, Chain Heal sits in the Shaman class talents, row 1 of 10. It is a single-point node.
Connected below
Chain Heal leads on to Earth Shield and Ancestral Wolf Affinity.
Earth ShieldProtects the target with an earthen shield, increasing your healing on them by 20% and healing them for when they take damage. This heal can only occur once every 1.1 sec. Lasts 60 min. Earth Shield can only be placed on the Shaman and one other target at a time. The Shaman can have up to two Elemental Shields active on them.
Ancestral Wolf AffinityCleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
Same row
Also on this row: Lava Burst and Chain Lightning.
Lava BurstHurls molten lava at the target, dealing (181% of Spell Power) Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock and its damage is increased by your critical strike chance. Generates 8 Maelstrom.
Chain LightningHurls a lightning bolt at the enemy, dealing (116.4% of Spell Power) Nature damage and then jumping to additional nearby enemies. Consumes Maelstrom Weapon for increased cast speed and damage.]?a187880[ Consumes Maelstrom Weapon for increased cast speed.][] Generates 2 Maelstrom per target hit.
Talent trees
Chain Heal is in the talent tree of 3 specializations. Shaman: Elemental (DPS), Enhancement (DPS), Restoration (Healer).
Chain Heal Changes by patch
Tracked changes to this talent between game data builds, newest first.
- First tracked in the game data (patch 12.1.0)