Tooltip
Creates a violent storm in the target area causing 7400 to 8600 Nature damage to enemies every 2 sec, and increasing the time between the attacks of enemies by 67%. Lasts 10 sec. Must channel to maintain the spell.
How it works
Its aura procs every time its trigger condition is met.
Hurricane is built from 2 client effects, applied in this order:
- Effect 1 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 7400 per tick. Its area radius is 8 yards. It ticks every 2 sec, 5 times over the full 10 sec (37000 base in total).
- Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 193. Its base value is -67. Its area radius is 8 yards.
What it does
Hurricane is a Nature spell with a 1.5 sec cast, a range of 30 yards and effects that last 10 sec. When cast it leaves a persistent area effect on the ground in an 8 yard radius every 2 sec and leaves a persistent area effect on the ground in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Wrath of the Lich King client, build 3.80.2.69874. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 10 sec |
| Proc chance | Always |
| Effect #1 | Persistent Area Aura (27) Aura type id 3 Value: 7400 Radius: 8 yards Period: every 2 sec |
| Effect #2 | Persistent Area Aura (27) Aura type id 193 Value: -67 Radius: 8 yards |
Raw client values from the Wrath of the Lich King client, build 3.80.2.69874. Where the game data carries no name for an id, the id is shown as is.