Tooltip
Creates a violent storm in the target area causing Nature damage to enemies, and increasing the time between the attacks of enemies by 67%. Lasts 10 sec.
How it works
Its aura procs every time its trigger condition is met.
Hurricane is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 20 yards.
- Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 138. Its base value is -67. Its area radius is 8 yards.
- Effect 3 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 25 per tick. It scales with 0.03 times spell power. Its area radius is 8 yards. It ticks every 1 sec, 10 times over the full 10 sec (250 base in total).
What it does
Hurricane is a Nature spell with an instant cast, a range of 150 yards and effects that last 10 sec. When cast it leaves a persistent area effect on the ground in an 8 yard radius and leaves a persistent area effect on the ground in an 8 yard radius every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Wrath of the Lich King client, build 3.80.2.69874. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 150 yards (Super Long) |
| Cast time | Instant |
| GCD category | Category id 133 |
| Duration | 10 sec |
| Proc chance | Always |
| Effect #1 | Dummy (3) Radius: 20 yards |
| Effect #2 | Persistent Area Aura (27) Aura type id 138 Value: -67 Radius: 8 yards |
| Effect #3 | Persistent Area Aura (27) Aura type id 3 Value: 25 Spell power coefficient: 0.03 Radius: 8 yards Period: every 1 sec |
Raw client values from the Wrath of the Lich King client, build 3.80.2.69874. Where the game data carries no name for an id, the id is shown as is.