Tooltip
Creates a violent storm in the target area causing 7400 to 8600 Nature damage to enemies every 2 sec, and increasing the time between the attacks of enemies by 67%. Lasts 10 sec. Must channel to maintain the spell.
How it works
Its aura procs every time its trigger condition is met.
Hurricane is built from 2 client effects, applied in this order:
- Effect 1 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 7400 per tick. Its area radius is 8 yards. It ticks every 2 sec, 5 times over the full 10 sec (37000 base in total).
- Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 193. Its base value is -67. Its area radius is 8 yards.
What it does
Hurricane is a Nature spell with a 1.5 sec cast, a range of 30 yards and effects that last 10 sec. When cast it leaves a persistent area effect on the ground in an 8 yard radius every 2 sec and leaves a persistent area effect on the ground in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 10 sec |
| Proc chance | Always |
| Effect #1 | Persistent Area Aura (27) Aura type id 3 Value: 7400 Radius: 8 yards Period: every 2 sec |
| Effect #2 | Persistent Area Aura (27) Aura type id 193 Value: -67 Radius: 8 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.