Tooltip
Dusts nearby enemies with spores causing 2 to 4 Nature damage every 3 sec for 9 sec and reducing armor by 3%.
How it works
Each cast of Spore Cloud costs 20 Focus. Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Spore Cloud is built from 2 client effects, applied in this order:
- Effect 1 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 2 per tick. It scales with 0.049 times attack power. Its area radius is 6 yards. It ticks every 3 sec, 3 times over the full 9 sec (6 base in total).
- Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 101. Its base value is -3. It scales with 0.049 times attack power. Its area radius is 6 yards.
What it does
Spore Cloud is a Nature spell with an instant cast, a range of 6 yards, a 10 sec cooldown and effects that last 9 sec. When cast it leaves a persistent area effect on the ground in a 6 yard radius every 3 sec and leaves a persistent area effect on the ground in a 6 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Wrath of the Lich King client, build 3.80.2.69874. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 20 Focus |
| Range | 6 yards (Six yards) |
| Cast time | Instant |
| Cooldown | 10 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 9 sec |
| Proc chance | Always |
| Effect #1 | Persistent Area Aura (27) Aura type id 3 Value: 2 Attack power coefficient: 0.049 Radius: 6 yards Period: every 3 sec |
| Effect #2 | Persistent Area Aura (27) Aura type id 101 Value: -3 Attack power coefficient: 0.049 Misc value: 1 Radius: 6 yards |
Raw client values from the Wrath of the Lich King client, build 3.80.2.69874. Where the game data carries no name for an id, the id is shown as is.