I dedicated a few days of game time strictly to get [Master of Temple of Kotmogu], for which I only needed the [Temple of Kotmogu Veteran].
Upon starting, I had 35 wins, mostly from doing this battleground randomly. I selected Kotmogu specifically from the menu, then created 3 macros to give instructions to the other 9 players in order to have the highest chance for success.
I ended up going 65-19 on my way to 100 wins. I tweaked my instructions several times to get them down as best I could, here they are:
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OKAY! To win, Grab ORBS! If an orb carrier dies, RUN to grab the orb! This means YOU. Take orbs to the middle, for 25% increase in points. Do NOT stay outside of the pit with orbs, OR WE LOSE. You are going to die, deal with it. GET IN THE PIT!
Also, focus killing their orb carriers. NOT healers. Orb carriers have a huge damage increase that makes healing them very hard, so ONLY focus the orb carriers. IGNORE players with no orbs. Oh, and GET IN THE PIT!
Healers, unless grabbing an orb, try to stay in the pit, use your big heals in the middle. If we get 3+ orbs, EVERYONE to the PIT, and watch the points blow up. If you (YES YOU) do not grab orbs, and avoid the pit, WE WILL LOSE! Lets win this!
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Again, that was 65 wins, 19 losses, with me going in by myself, I wasn't partied up with anyone, so it was 9 random players I was dropping those instructions on every time. Out of those 19 losses, I kept track of the enemy teams, only 8 times were they clearly better teams. The other 11 losses were blatantly foolish behavior by my teamates, paying no attention to instructions.So what behaviors will pretty much guarantee you a loss in this bg?
1) First and foremost: People avoiding orbs. When orbs were down, teamates were running around righting and not picking them up. Not smart. You have to grab the orb and immediately make a beeline for the pit, regardless of who owns the middle.
2) Staying out of the pit/middle. In several of the BG's, our team held the orbs more often, we were grabbing them faster, but because they were too scared to get in the middle ("I'm going to die!") we ended up not getting the bonus and we lost very close matches.
Even worse? In 2 matches we had idiots carrying an orb way outside of the BG, on the very outer edges, as in, near the graveyards. That's close to as bad as not grabbing an orb at all. In both of those matches we lost badly, and the player holding the orb would not listen to reason: You can't hold orbs out that far, 1) you get almost no points, and 2) you are not helping your team in any way to combat the enemy. You'll hear people try and state that it's a good strategy to hold orbs out of the middle... they are dead wrong. You have to get the orbs to the middle.
3) Targeting healers. If your team is targeting healers, or you hear people call out healers, shut them down. You can cc healers, that's okay, but don't waste your dps on healers. The damage that orb carriers take far exceeds what healers can heal, and it's the one BG where the insane resiliency that Blizz instituted for this season doesn't help healers at all. Target ONLY orb carriers. If your team holds all 4 orbs, feel free at that point to target whoever your heart desires. All other times, hit orb carriers only.
4) Infighting - people arguing in the group and ignoring instructions, you as the person giving instructions, don't fight with them. Generally you'll have 1 or 2 sarcastic boneheads who will argue with you about your instructions, ignore them. If you start fighting with them you'll lose credibility with the rest of the team. I always gave out my instructions every 10 seconds starting when I had at least 8 of the team members in the BG, generally 1 minute from the start of the BG. That way, at 30 seconds left, they had all the instructions and any questions could be answered. Again, dont' answer sarcastic replies, it's pointless, you won't convince those kinds of people anyway.
You'll rarely run into an opposing team that will be set up well enough to be grabbing orbs as fast as you and/or owning the middle as well as you can, provided your team is following instructions. I've done this with groups doing rated BG's, it is tougher because obviously they are smarter, but in a rated BG you should have a smarter group too and be able to handle this BG effectively. I expect that as time goes by more people will understand this BG better and it will become more difficult to win as easily, but for now, well, 65-19 says it all when you are basically pugging your way along with random bg's.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
It's absolute BS that this achieve isn't shared across toons.
Not sure what blacksmiths have to do with this, but okay?
Details
- Category
- Player vs. Player › Temple of Kotmogu
- Points
- 10
- Faction
- Both factions
- Requirements
- 1 criteria line
Criteria
What this achievement requires, from the current game data.
- Complete 100 victories in Temple of Kotmogu (x 100)
Series
Each tier replaces the one above it in the achievement log.
- Temple of Kotmogu Victory10
- Temple of Kotmogu Veteran10
More like this
Other achievements in Temple of Kotmogu.
Community notes from Wowhead · 4 comments
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