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Classic Era · Era, Hardcore, Anniversary · client build 1.15.9.70576
Eviscerate

Spell

Eviscerate

Physical

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Rogue

Instant castCombat Range

Finishing move that causes damage per combo point, increased by Attack Power:

Eviscerate

Tooltip

Finishing move that causes damage per combo point, increased by Attack Power:
1 point : 60-90 damage
2 points: 105-135 damage
3 points: 150-180 damage
4 points: 195-225 damage
5 points: 240-270 damage

How it works

Each cast of Eviscerate costs 35 Energy. Casting it triggers a 1 sec global cooldown. Its aura procs every time its trigger condition is met.

Eviscerate is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 15. It scales with 1 times spell power.
  2. Effect 2 is Dummy (effect type 3).

What it does

Eviscerate is a Physical spell with an instant cast and a range of 5 yards. When cast it deals Physical damage (base value 15).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70576. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Cost35 Energy
Range5 yards (Combat Range)
Cast timeInstant
Global cooldown1 sec
GCD categoryCategory id 133
Proc chanceAlways
Effect #1School Damage (2)
Value: 15
Spell power coefficient: 1
Effect #2Dummy (3)

Raw client values from the Classic Era client, build 1.15.9.70576. Where the game data carries no name for an id, the id is shown as is.

Comments

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