Tooltip
An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts or 15 sec. Awards 1 combo points.
How it works
Each cast of Hemorrhage costs 35 Energy. Casting it triggers a 1 sec global cooldown. Its aura procs every time its trigger condition is met. The aura is spent after 30 procs.
Hemorrhage is built from 3 client effects, applied in this order:
- Effect 1 is Weapon Damage (effect type 17). It scales with 1 times spell power.
- Effect 2 is effect type 328, which the datamine does not name. Its base value is 1.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 14. Its base value is 3.
What it does
Hemorrhage is a Physical spell with an instant cast, a range of 5 yards and effects that last 15 sec. When cast it deals weapon damage and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70576. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 35 Energy |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Duration | 15 sec |
| Proc chance | Always |
| Proc charges | 30 |
| Effect #1 | Weapon Damage (17) Spell power coefficient: 1 |
| Effect #2 | Effect 328 Value: 1 |
| Effect #3 | Apply Aura (6) Aura type id 14 Value: 3 Misc value: 1 |
Raw client values from the Classic Era client, build 1.15.9.70576. Where the game data carries no name for an id, the id is shown as is.