Tooltip
An instant strike that deals 160% weapon damage (232% if a dagger is equipped). When used on a target that is bleeding, opens the wound further to deal an additional 50% of the direct strike's damage over 24 sec. Awards 1 combo points.
Replaces Sinister Strike.
How it works
Each cast of Hemorrhage costs 30 Energy. Casting it triggers a 1 sec global cooldown. Its aura procs every time its trigger condition is met.
Hemorrhage is built from 4 client effects, applied in this order:
- Effect 1 is effect type 121, which the datamine does not name. It scales with 1 times spell power.
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 160.
- Effect 3 is effect type 328, which the datamine does not name. Its base value is 1.
- Effect 4 is Dummy (effect type 3). Its base value is 50.
What it does
Hemorrhage is a Physical spell with an instant cast and a range of 5 yards. When cast it deals a percentage of weapon damage (base value 160).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 30 Energy |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Proc chance | Always |
| Effect #1 | Effect 121 Spell power coefficient: 1 |
| Effect #2 | Weapon % Damage (31) Value: 160 |
| Effect #3 | Effect 328 Value: 1 |
| Effect #4 | Dummy (3) Value: 50 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.