Gear Enchant
Hurricane
Details
What Hurricane does
Permanently enchant a melee weapon to sometimes increase haste for 12 sec when healing or dealing spell or melee damage.
Chance on hit: Hurricane. Your spells and attacks sometimes increase haste.
While equipped: Hurricane (DND).
What it can be applied to
The enchanting spell only lands on one-handed axe, two-handed axe, one-handed mace, two-handed mace, polearm, one-handed sword, two-handed sword, warglaive, staff, fist weapon, miscellaneous, dagger and wand.
Which profession makes it
Enchanting crafters stop gaining skill from this one at 60, and it turns green at 40.
Other enchants for one-handed axe, two-handed axe, one-handed mace, two-handed mace, polearm, one-handed sword, two-handed sword, warglaive, staff, fist weapon, miscellaneous, dagger and wand
Ranked from our own datamine, priced from the current region commodity snapshot.
| Enchant | What it grants | Lowest listed |
|---|---|---|
| Titanguard | +50 Stamina | not listed |
| Major Healing | +40 Spell Power | not listed |
| Superior Potency | +32 Attack Power | not listed |
| Greater Potency | +25 Attack Power | not listed |
| Greater Agility | +20 Agility | not listed |
| Potency | +20 Strength | not listed |
| Avalanche | not listed | |
| Battlemaster | not listed |
On the Auction House
This enchant is sold as a scroll. Region commodity price, refreshed with the Auction House snapshot.
Reagents and live prices
What the materials cost on the Auction House right now.