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Gear Enchant

Major Healing

+40 Spell Power

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Major Healing
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Details

GearCrafted
SlotGear
Effect+40 Spell Power
Enchantment ID3846

What Major Healing does

Permanently enchant a melee weapon to increase spell power.

What it can be applied to

The enchanting spell only lands on one-handed axe, two-handed axe, one-handed mace, two-handed mace, polearm, one-handed sword, two-handed sword, warglaive, staff, fist weapon, miscellaneous, dagger and wand.

Item typesOne-Handed Axe, Two-Handed Axe, One-Handed Mace, Two-Handed Mace, Polearm, One-Handed Sword, Two-Handed Sword, Warglaive, Staff, Fist Weapon, Miscellaneous, Dagger, Wand
Item level10 to 120
Character levelup to 35
Visualcarries its own weapon illusion

Which profession makes it

Enchanting crafters stop gaining skill from this one at 75, and it turns green at 70.

ProfessionEnchanting
Learned at skill1
Skill ups until75 (grey), 70 (green)
Skill ups per craft1

Other enchants for one-handed axe, two-handed axe, one-handed mace, two-handed mace, polearm, one-handed sword, two-handed sword, warglaive, staff, fist weapon, miscellaneous, dagger and wand

Ranked from our own datamine, priced from the current region commodity snapshot.

EnchantWhat it grantsLowest listed
Avalanchenot listed
Battlemasternot listed
Blade Wardnot listed
Blood Drainingnot listed
Crusadernot listed
Deathfrostnot listed
Demonslayingnot listed
Elemental Slayernot listed

Reagents and live prices

What the materials cost on the Auction House right now.

Primal Water172 gold
x8
Primal Life125 gold
x8
Materials at current prices2,391 gold52 silver

Applied by

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