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Siege of Orgrimmar

Paragons of the Klaxxi Guide

Paragons of the Klaxxi in Siege of Orgrimmar, quoted from the Adventure Guide. Database holds the raw abilities and the full loot table.

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30-second TL;DR

Adventure Guide says

  • Three Klaxxi Paragons join the fight at the beginning of the encounter, while the remaining six observe the action from perches above.
  • Each time a Klaxxi Paragon is defeated, any other active Paragons heal to full and the next Klaxxi Paragon leaps down to join the fight.
  • Stages named in the Adventure Guide: Paragons of the Klaxxi, Power of the Paragons.
  • Tanks: Rik'kal's Injection fails if you have an active mitigation ability in effect, and only spawns Parasites if Rik'kal is still alive when Injection expires.
  • Healers: Rik'kal's Amber Parasites fixate on different players and deal heavy damage via Feed.
  • Damage dealers: Defeat the Blood oozes summoned by Skeer's Bloodletting before they can reach their target.

Overview

Adventure Guide says

Three Klaxxi Paragons join the fight at the beginning of the encounter, while the remaining six observe the action from perches above. Each time a Klaxxi Paragon is defeated, any other active Paragons heal to full and the next Klaxxi Paragon leaps down to join the fight. The encounter ends when all nine have been defeated.

  • Defeat the Blood oozes summoned by Skeer's Bloodletting before they can reach their target.
  • After Hisek Aims, he Fires, dealing massive damage split among all players in a line with the target.
  • When Korven is active, break the shell created by Encase in Amber or the targeted Paragon will be healed.
  • Kaz'tik's Hungry Kunchongs instantly devour anyone who touches them, except when feeding on a Mesmerized player.
  • Rik'kal's Amber Parasites fixate on different players and deal heavy damage via Feed.
  • After Hisek Aims, he Fires, dealing massive damage split among all players in a line with the target.
  • Kaz'tik's Hungry Kunchongs instantly devour anyone who touches them, except when feeding on a Mesmerized player.
  • Rik'kal's Injection fails if you have an active mitigation ability in effect, and only spawns Parasites if Rik'kal is still alive when Injection expires.
  • Skeer and Rik'kal must be tanked by separate players, as must Xaril and Kil'ruk, as each Paragon afflicts a vulnerability to the other's attacks.
  • When a Hungry Kunchong reaches full Energy it will Molt and mature into a large kunchong that must be tanked.

Encounter phases

Adventure Guide says

  1. Paragons of the Klaxxi
  2. Power of the Paragons After a Paragon has been defeated, one player may take the fallen Paragon's powers to use as their own. Only one player can take any one Paragon's power, and a player may only take a Paragon's power once during the encounter. Each Paragon's powers can only be acquired by particular class roles.

Tank mechanics

Adventure Guide says

  • Rik'kal's Injection fails if you have an active mitigation ability in effect, and only spawns Parasites if Rik'kal is still alive when Injection expires.
  • Skeer and Rik'kal must be tanked by separate players, as must Xaril and Kil'ruk, as each Paragon afflicts a vulnerability to the other's attacks.
  • When a Hungry Kunchong reaches full Energy it will Molt and mature into a large kunchong that must be tanked.

Healer mechanics

Adventure Guide says

  • Rik'kal's Amber Parasites fixate on different players and deal heavy damage via Feed.
  • After Hisek Aims, he Fires, dealing massive damage split among all players in a line with the target.
  • Kaz'tik's Hungry Kunchongs instantly devour anyone who touches them, except when feeding on a Mesmerized player.

DPS mechanics

Adventure Guide says

  • Defeat the Blood oozes summoned by Skeer's Bloodletting before they can reach their target.
  • After Hisek Aims, he Fires, dealing massive damage split among all players in a line with the target.
  • When Korven is active, break the shell created by Encase in Amber or the targeted Paragon will be healed.
  • Kaz'tik's Hungry Kunchongs instantly devour anyone who touches them, except when feeding on a Mesmerized player.

Lethal and wipe mechanics

Adventure Guide says

  • Prey: Mutated Scorpions can instantly kill an Amber Parasite with this ability.
  • Devour Whole: Hungry Kunchongs will instantly kill any player who gets too close.

Boss abilities

AbilityAdventure GuideNotes
Paragon's PurposeWhenever a Klaxxi Paragon is defeated all other active Klaxxi Paragons heal to full.
Ready to FightKlaxxi Paragons with this aura on them will be the next to join the fight. Before the fight begins, three Klaxxi Paragons will have this aura. When the encounter begins all three of these Paragons join the encounter and one other Paragon will gain this aura to indicate that they will join the fight next. Everytime a new Klaxxi Paragon joins the fight, one of the inactive Klaxxi Paragons will gain this aura.
HewnThe attacks of Skeer the Bloodseeker leave the victim more susceptible to the meddling of Rik'kal the Dissector's attacks.
BloodlettingSkeer swings his weapon in a mighty arc, inflicting Physical damage to the target and causing blood creatures to spawn around the room. Each blood moves to a Paragon and will heal that Paragon based on the remaining health of the blood. In 10 Player Normal Difficulty 2 bloods are summoned. In 25 Player Normal Difficulty 3 bloods are summoned. In 10 Player Heroic Difficulty 3 bloods are summoned. In 25 Player Heroic Difficulty 4 bloods are summoned. In Raid Finder Difficulty 1 blood is summoned. In Flexible Difficulty 2-3 bloods are summoned.
BloodthirstyPlayers of the damage dealer role can acquire this Paragon Power. When activated all attacks over the next 10 sec have a chance to spawn blood orbs that persist for 30 sec.
Genetic AlterationRik'kal's meddling with his victim's genetic makeup leaves them more susceptible to the attacks of Skeer the Bloodseeker.
InjectionWhen the virus expires, several Parasites will burst from the victim and attack players at random. Injection will not hit tanks that are actively trying to mitigate damage.
Mutate: Amber ScorpionRik'kal tosses a vial at a random player, causing them to mutate into an Amber Scorpion. Damage inflicted as an Amber Scorpion is based on the player's Attack Power, Ranged Attack Power, or Spell Power, whichever is largest.
ClawAmber Scorpions can lash out with one of their claws for 100% damage.
SwipeThe Amber Scorpion sweeps both of its claws in front of it, inflicting 150% damage to all targets in the area. Targets currently under the effects of Sting suffer double damage.
StingThe Amber Scorpion Stings the target, causing it to suffer Nature damage every second.
PreyMutated Scorpions can instantly kill an Amber Parasite with this ability. In Heroic Difficulties mutated victims must use this ability or perish from Faulty Mutation.lethal
Mad ScientistPlayers of any role can acquire this Paragon Power. When activated the caster mutates into a giant amber scorpion. Damage inflicted by the scorpion is based on the highest available attack or spell power of the caster. The mutation lasts for 30 sec.
Multi-ShotHisek the Swarmkeeper fires a shot at several random players for Physical damage.
Rapid FireHisek fires several volleys in rapid succession, with each successive volley moving slightly faster than the previous one.
AimHisek the Swarmkeeper selects a player at random and stuns them for 5 sec. If the target is too close they will be knocked back until they are 45 yards from Hisek.
Compound EyePlayers of the damage dealer role can acquire this Paragon Power. When activated, the player fires a shot at the target that inflicts greater Physical damage the further away the target is.
FlashKa'roz charges around the raid toward random targets. All players caught in his path are afflicted by Whirling.
WhirlingAny other players caught in the vicinity of a Whirling victim also suffer this damage.
Hurl AmberKa'roz will periodically jump up to one of the platforms located about the room and Hurl Amber down at his enemies. Wherever the amber lands a pool of Caustic Amber will form. In non-Heroic Difficulties, Ka'roz hurls three pieces of amber. In Heroic Difficulty Ka'roz hurls four pieces of amber and the pool of Caustic Amber persists for the duration of the encounter.
Strong LegsPlayers of the damage dealer role can acquire this Paragon Power. When activated the player leaps to one of the platforms Ka'roz used to Hurl Amber from. If there is no amber at the platform or when the player successfully throws the amber they will jump back down automatically. Hurled Amber will destroy the amber summoned by Korven to heal himself or his allies.
Encase in AmberIf Korven the Prime or any other active Paragon is below 50% health remaining Korven will Encase them in Amber for 10 sec. If the amber is not defeated within 10 sec the target will be restored to full health. This ability cannot be used more than once every 30 seconds. The explosion from the Hurl Amber ability acquired from Ka'roz after he has been defeated will destroy the amber summoned by this ability. In Heroic Difficulties the Amber summoned by this ability is immune to all player abilities.
Shield BashKorven the Prime slams his shield into his primary tank target, knocking them down and stunning them for 6 sec. The victim is defenseless for the duration. Immediately after using Shield Bash, Korven the Prime unleashes a Vicious Assault.
Vicious AssaultKorven the Prime follows up his Shield Bash with 6 different strikes at all targets in front of him. Each successive strike inflicts greater and greater Physical damage.
Master of AmberA player of the tank role can acquire this Paragon Power. When activated the caster Encases a friendly target in Amber for 5 sec. While the amber holds the target is immune to all damage.
CalculateWhen Iyyokuk the Lucid enters the fight he perceives the general attributes of all players and notes the result of his calculations on each target. These calculations are noted with a shape, a color, and a number. Possible shapes are: - Mantid - Sword - Staff - Drum - Bomb Possible colors are: - Red - Purple - Blue - Green - Yellow Possible Numbers Range from 1 to 5.
DiminishIf the target is below 25% of their maximum health they will die instantly.
Insane Calculation: Fiery EdgeIyyokuk peers through the veil of his previous calculations and selects an initial target, then all other targets based on the initial target's criteria to spawn lines of fire between them. All targets and any victims caught in the lines between them suffer Fire damage every second. The damage decreases as the endpoints of the line get further away from one another. In 10 Player Normal and Raid Finder Difficulties, Iyyokuk selects all targets that match one of the intial target's criteria. In Flexible Raid Mode, Iyyokuk selects all targets that match either of one or two of the initial target's criteria. In 25 Player Normal Difficulty, Iyyokuk selects all targets that match any of two of the initial target's three critera. In 10 Player Heroic Difficulty, Iyyokuk selects all targets that match any of two of the initial target's three critera. in 25 Player Heroic Difficulty, Iyyokuk selects all targets that match any of the initial target's three criteria. In Heroic Difficulty, each target creates a line of fire between themselves and two other targets.
IngeniousPlayers of the healer role can acquire this Paragon Power. When activated the caster heals the initial target. The heal is then copied to other members of the raid. In Normal and Raid Finder Difficulties the heal is copied to anyone that shares the race or class of the initial target. In Heroic Difficulty the heal is copied to all other raid members who share the class of the initial target.
Toxic InjectionWhen Xaril joins the encounter, he randomly injects all players with one of three different toxins: red, blue, or yellow.
Caustic BloodSuccessful melee strikes from Xaril inject a caustic poison into the victim. If the injection is allowed to stack to 10, a Bloody Explosion occurs. Caustic Blood will fail to hit tanks who are using their Active Mitigation abilities.
Bloody Explosion
Tenderizing StrikesXaril's dagger strikes tenderize the flesh of his victim.
Choose CatalystXaril the Poisoned Mind selects a catalyst at random and strikes all members of the raid with a toxin that matches the color of the catalyst. This catalyst causes all targets' toxins to react according to the type of toxin.
Catalytic Reaction: Red
Catalytic Reaction: BlueIn 10 Player Difficulty, the maximum number of targets that can split the damage is limited to 2. In 25 Player Difficulty the maximum number of targets that can split the damage is limited to 3.
Catalytic Reaction: YellowWhen this toxin reacts to a yellow catalyst it creates a cloud of Noxious Vapors for 30 sec.
Catalytic Reaction: OrangeWhen either a yellow toxin or a red toxin reacts to this catalyst, a ring of Fire explodes outward. Players do not see or need to react to the ring that forms at their own feet; but must avoid those rings that are created by their allies.
Catalytic Reaction: PurpleWhen either a blue toxin or red toxin reacts to this catalyst the victim will be forced to run forward, leaving a trail of Canned Heat in their wake for 40 sec.
Catalytic Reaction: GreenWhen either a blue or yellow toxin reacts to this catalyst a small cloud of Eerie Fog will form and wander about randomly. Every time a player enters the area the fog reduces in size. When it has been reduced in size 3 times it will dissipate.
Vast Apothecarial KnowledgePlayers in the healer role may acquire this Paragon Power. When Apothecary: Knowledge is activated, all healing done for the next 10 sec will leave a Volatile Poultice on the target for an amount equal to the healing done. The next time the target is damaged, the Volatile Poultice releases the stored healing on the target.
DevourWhen Kaz'tik the Manipulator Mesmerizes a player, a Hungry kunchong is selected to feed on the victim. If the Kunchong suffers 30% of its total health in damage from the time it began to Feed on the victim, the Feeding will stop and the victim will be freed of the Mesmerize.
Devour WholeHungry Kunchongs will instantly kill any player who gets too close. The process energizes the Hungry Kunchong to full.lethal
Thick ShellWhen not in the process of Feeding, Hungry Kunchongs are immune to all damage. The impact of the player ability, Angel of Death, gained from Kil'ruk after he has been defeated will disable a Hungry Kunchong's Thick Shell.
MoltA Hungry Kunchong that reaches full energy will Molt. The process transforms the Hungry Kunchong into a Mature Kunchong.
MesmerizeKaz'tik selects a random member of the raid and forces them to walk toward one of his Hungry Kunchongs. If the victim is allowed to reach the Kunchong they will be Devoured Whole.
Sonic ProjectionKaz'tik selects a random member of the raid and fires a sonic wave in their direction.
Master of PuppetsPlayers of any role may acquire this power. When activated the player summons an Immature Kunchong to fight at their side for 40 sec.
Exposed VeinsKil'ruk the Wind-Reaver's sharp blades expose the blood vessels of his victims, making them more susceptible to the attacks of Xaril the Poisoned Mind. All damage taken from Xaril the Poisoned Mind is increased 10% for each application of Exposed Veins.
GougeKil'ruk the Wind-Reaver incapacitates his current tank target. This attack is followed immediately by Mutilate.
MutilateKil'ruk the Wind-Reaver lashes out with both of his weapons for a devastating attack.
Death from AboveKil'ruk the Wind-Reaver leaps into the air over a random player and then crashes down.
ReaveKil'ruk leaps to a random player and begins to spin in place. All players are drawn toward Kil'ruk and suffer Physical damage for 9 sec. The damage each player suffers during Reave is decreased as the player gets away from Kil'ruk. Players of the damage dealer role may acquire this power. If a Hungry Kunchong with a Thick Shell is in the area of impact, the Thick Shell will be disabled.
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Loot

Every name is a TheWoWDB item page. Hover the row for the first-party tooltip.

Mounts, toys, achievements, transmog

Only rows the journal loot table or an achievement title can prove for this encounter.

Mounts

Kor'kron Juggernaut

Achievements

Heroic: Siege of Orgrimmar · Mythic: General Nazgrim · Mythic: Immerseus · Mythic: Iron Juggernaut · Mythic: Kor'kron Dark Shaman · Mythic: Malkorok · Mythic: Norushen · Mythic: Paragons of the Klaxxi · Mythic: Sha of Pride · Mythic: Siegecrafter Blackfuse · Mythic: Thok the Bloodthirsty · Siege of Orgrimmar

Entrance and instance

Siege of Orgrimmar is a raid in the Adventure Guide. See the Siege of Orgrimmar database page for the raw journal, map, and loot grid. This guide does not invent coordinates or a walking path.

Player strategy

This page quotes the Adventure Guide. It does not add player strategy such as positioning, assignments, stack or spread calls, or cooldown timings unless that sentence is already in the journal.

Questions

What does the Adventure Guide say about Paragons of the Klaxxi?

Three Klaxxi Paragons join the fight at the beginning of the encounter, while the remaining six observe the action from perches above.

What does Paragons of the Klaxxi drop?

The Adventure Guide lists 20 drops. Each name links to its TheWoWDB item page. The full table also lives on the Siege of Orgrimmar database page.

Does Paragons of the Klaxxi change on Heroic or Mythic?

The current Adventure Guide text for this encounter does not include separate Heroic or Mythic sentences we can quote. If a later client build adds them, they appear here automatically.

Does Paragons of the Klaxxi drop a mount?

The journal loot table includes Kor'kron Juggernaut. Each links to its TheWoWDB mount page.

Where does this guide's text come from?

Quoted Adventure Guide sections come from TheWoWDB's retail datamine (client build 12.1.0.69587, ingested 2026-09-01). Player strategy such as positioning, assignments, and cooldown timings is omitted unless that sentence is already in the journal.

Source and build

This page quotes the Adventure Guide. It does not add player strategy such as positioning, assignments, stack or spread calls, or cooldown timings unless that sentence is already in the journal. Quoted sections come from TheWoWDB Adventure Guide datamine (client build 12.1.0.69587, ingested 2026-09-01). Ability names link to first-party spell pages. When a newer retail build is ingested, this page updates with it.