Tooltip
Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 75%. The Anti-Magic Zone lasts for 3 sec or until it absorbs at least spell damage.
How it works
Spells that share its cooldown category wait 45 sec after it is cast. It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Anti-Magic Zone is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 6.5 yards.
- Effect 2 is Summon (effect type 28). Its base value is 10000. It applies the interrupted mechanic.
What it does
Anti-Magic Zone is a Shadow spell with an instant cast, a range of 30 yards, a 2 min cooldown and effects that last 15 min. When cast it summons a creature with the interrupted mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Cooldown | 2 min |
| Category cooldown | 45 sec |
| Global cooldown | None |
| Duration | 15 min |
| Proc chance | Always |
| Effect #1 | Dummy (3) Radius: 6.5 yards |
| Effect #2 | Summon (28) Value: 10000 Misc value: 28306, 121 Mechanic: Interrupted |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.