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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Anti-Magic Zone

Spell

Anti-Magic Zone

Shadow

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Death Knight

Instant castSelf Only

Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 75%.

Anti-Magic Zone

Tooltip

Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 75%. The Anti-Magic Zone lasts for 3 sec or until it absorbs spell damage.

How it works

Each cast of Anti-Magic Zone costs 1 Power (22). Its aura procs every time its trigger condition is met.

  1. Effect 1 is Summon (effect type 28). Its base value is 200. It applies the interrupted mechanic.

What it does

Anti-Magic Zone is a Shadow spell with an instant cast, no range (it targets the caster) and effects that last 10 sec. When cast it summons a creature with the interrupted mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Cost1 Power (22)
RangeSelf Only
Cast timeInstant
Duration10 sec
Proc chanceAlways
Effect #1Summon (28)
Value: 200
Misc value: 28306, 121
Mechanic: Interrupted

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Comments

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