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Anti-Magic Zone

Spell

Anti-Magic Zone

Shadow

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Instant cast2 min cooldownMedium Range

Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 48.7013%.

Anti-Magic Zone

Tooltip

Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 48.7013%. The Anti-Magic Zone lasts for 6 sec or until it absorbs at least spell damage.

How it works

Spells that share its cooldown category wait 45 sec after it is cast. It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.

Anti-Magic Zone is built from 2 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its area radius is 6.5 yards.
  2. Effect 2 is Summon (effect type 28). It applies the interrupted mechanic.

What it does

Anti-Magic Zone is a Shadow spell with an instant cast, a range of 30 yards, a 2 min cooldown and effects that last 15 min. When cast it summons a creature with the interrupted mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range30 yards (Medium Range)
Cast timeInstant
Cooldown2 min
Category cooldown45 sec
Global cooldownNone
Duration15 min
Proc chanceAlways
Effect #1Dummy (3)
Radius: 6.5 yards
Effect #2Summon (28)
Misc value: 28306, 121
Mechanic: Interrupted

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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