Tooltip
Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 40%. The Anti-Magic Zone lasts for 3 sec.
How it works
Spells that share its cooldown category wait 45 sec after it is cast. It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
- Effect 1 is Create Area Effect (effect type 179). Its area radius is 6.5 yards.
What it does
Anti-Magic Zone is a Shadow spell with an instant cast, a range of 30 yards, a 2 min cooldown and effects that last 3 sec. When cast it has a Create Area Effect effect in a 6.5 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Cooldown | 2 min |
| Category cooldown | 45 sec |
| Global cooldown | None |
| Duration | 3 sec |
| Proc chance | Always |
| Effect #1 | Create Area Effect (179) Misc value: 1193 Radius: 6.5 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Anti-Magic Zone appears in: 1 talent.
Talents
- Anti-Magic Zone for Death Knight (Blood, Frost, Unholy)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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