Skip to content
MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Anti-Magic Zone

Spell

Anti-Magic Zone

Shadow

Advertisement

Death Knight

Instant cast20 sec cooldownAnywhere - Unlimited

Places a large, static Anti-Magic Zone which can protect any party members inside it.

Anti-Magic Zone

Tooltip

Places a large, static Anti-Magic Zone which can protect any party members inside it. The Anti-Magic Zone absorbs 75% of the damage dealt by the next harmful spell. Absorbs a limited amount of damage.

How it works

Each cast of Anti-Magic Zone costs 1 Power (22). Spells that share its cooldown category wait 10 sec after it is cast. Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1. Its aura procs every time its trigger condition is met.

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 69. Its base value is 75. It applies the interrupted mechanic.

What it does

Anti-Magic Zone is a Shadow spell with an instant cast, an unlimited range, a 20 sec cooldown and effects that last 32 sec. When cast it applies an aura with the interrupted mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Cost1 Power (22)
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Cooldown20 sec
Category cooldown10 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration32 sec
Dispel typeDispel type id 1
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 69
Value: 75
Misc value: 126
Mechanic: Interrupted

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Comments

Read player comments on Anti-Magic Zone at Wowhead (opens Wowhead in a new tab)