How it works
Banishment is built from 10 client effects, applied in this order:
- Effect 1 is Create Area Effect (effect type 179).
- Effect 2 is Create Area Effect (effect type 179).
- Effect 3 is Create Area Effect (effect type 179).
- Effect 4 is Create Area Effect (effect type 179).
- Effect 5 is Create Area Effect (effect type 179).
- Effect 6 is Create Area Effect (effect type 179).
- Effect 7 is Create Area Effect (effect type 179).
- Effect 8 is Create Area Effect (effect type 179).
- Effect 9 is Create Area Effect (effect type 179).
- Effect 10 is Create Area Effect (effect type 179).
What it does
Banishment is a spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it has a Create Area Effect effect.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Create Area Effect (179) Misc value: 1112 |
| Effect #2 | Create Area Effect (179) Misc value: 1132 |
| Effect #3 | Create Area Effect (179) Misc value: 1133 |
| Effect #4 | Create Area Effect (179) Misc value: 1134 |
| Effect #5 | Create Area Effect (179) Misc value: 1135 |
| Effect #6 | Create Area Effect (179) Misc value: 1182 |
| Effect #7 | Create Area Effect (179) Misc value: 1183 |
| Effect #8 | Create Area Effect (179) Misc value: 1184 |
| Effect #9 | Create Area Effect (179) Misc value: 1185 |
| Effect #10 | Create Area Effect (179) Misc value: 1181 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.