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Banishment

Spell

Banishment

Physical

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Instant castAnywhere - Unlimited

Physical spell.

Banishment

How it works

Banishment is built from 10 client effects, applied in this order:

  1. Effect 1 is Create Area Effect (effect type 179).
  2. Effect 2 is Create Area Effect (effect type 179).
  3. Effect 3 is Create Area Effect (effect type 179).
  4. Effect 4 is Create Area Effect (effect type 179).
  5. Effect 5 is Create Area Effect (effect type 179).
  6. Effect 6 is Create Area Effect (effect type 179).
  7. Effect 7 is Create Area Effect (effect type 179).
  8. Effect 8 is Create Area Effect (effect type 179).
  9. Effect 9 is Create Area Effect (effect type 179).
  10. Effect 10 is Create Area Effect (effect type 179).

What it does

Banishment is a spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it has a Create Area Effect effect.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
DurationInfinite
Effect #1Create Area Effect (179)
Misc value: 1112
Effect #2Create Area Effect (179)
Misc value: 1132
Effect #3Create Area Effect (179)
Misc value: 1133
Effect #4Create Area Effect (179)
Misc value: 1134
Effect #5Create Area Effect (179)
Misc value: 1135
Effect #6Create Area Effect (179)
Misc value: 1182
Effect #7Create Area Effect (179)
Misc value: 1183
Effect #8Create Area Effect (179)
Misc value: 1184
Effect #9Create Area Effect (179)
Misc value: 1185
Effect #10Create Area Effect (179)
Misc value: 1181

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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