Tooltip
Charges an enemy, inflicting normal damage plus a bonus.
How it works
Charge is built from 2 client effects, applied in this order:
- Effect 1 is effect type 96, which the datamine does not name.
- Effect 2 is Weapon Damage (effect type 58). Its base value is 75. It scales with 1 times spell power.
What it does
Charge is a Physical spell with an instant cast and a range of 30 yards. When cast it deals weapon damage (base value 75).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 30 yards (Ranged Weapon) |
| Cast time | Instant |
| Effect #1 | Effect 96 |
| Effect #2 | Weapon Damage (58) Value: 75 Spell power coefficient: 1 |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Charge appears in: 1 spell that casts it.
Spells that cast it
- [DND] Combatant Stun AuraTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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