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Charge

Spell

Charge

Physical

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Instant castRanged Weapon

Charges an enemy, inflicting normal damage plus a bonus.

Charge

Tooltip

Charges an enemy, inflicting normal damage plus a bonus.

How it works

Charge is built from 2 client effects, applied in this order:

  1. Effect 1 is effect type 96, which the datamine does not name.
  2. Effect 2 is Weapon % Damage (effect type 31). Its base value is 100.

What it does

Charge is a Physical spell with an instant cast and a range of 30 yards. When cast it deals a percentage of weapon damage (base value 100).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range30 yards (Ranged Weapon)
Cast timeInstant
Effect #1Effect 96
Effect #2Weapon % Damage (31)
Value: 100

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Charge appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

WoW Forever

WoW Forever: what our data shows

Sighted in the WoW Forever beta clientBuild 1.60.1.70532, read from the beta game data we hold
Also in the Classic Era clientYes - this spell is in the Classic Era client's data too
Effect rows sighted2 effect rows in the beta client's data

A sighting in the beta client is a fact from our own database; the launch roster is Blizzard’s to finalize. World of Warcraft: Forever launches November 4, 2026. World of Warcraft: Forever is Classic+, launching November 4

Comments

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