Tooltip
Charges an enemy, inflicting normal damage plus a bonus.
How it works
Charge is built from 2 client effects, applied in this order:
- Effect 1 is effect type 96, which the datamine does not name.
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 100.
What it does
Charge is a Physical spell with an instant cast and a range of 30 yards. When cast it deals a percentage of weapon damage (base value 100).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 30 yards (Ranged Weapon) |
| Cast time | Instant |
| Effect #1 | Effect 96 |
| Effect #2 | Weapon % Damage (31) Value: 100 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Charge appears in: 1 spell that casts it.
Spells that cast it
- [DND] Combatant Stun AuraTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
WoW Forever
WoW Forever: what our data shows
A sighting in the beta client is a fact from our own database; the launch roster is Blizzard’s to finalize. World of Warcraft: Forever launches November 4, 2026. World of Warcraft: Forever is Classic+, launching November 4
Comments
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