Tooltip
Summons a second rune weapon that fights on its own for 12 sec, mirroring the Death Knight's attacks. The rune weapon also assists in defense of its master, granting an additional 20% parry chance and increasing threat generation while active.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Dancing Rune Weapon is built from 3 client effects, applied in this order:
- Effect 1 is Summon (effect type 28). Its base value is 1. Its area radius is 2 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 50707. It triggers spell id 1206.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 10.
What it does
Dancing Rune Weapon is a spell with an instant cast, a range of 30 yards, a 90 sec cooldown and effects that last 12 sec. When cast it summons a creature in a 2 yard radius and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Cooldown | 90 sec |
| Global cooldown | None |
| Duration | 12 sec |
| Proc chance | Always |
| Effect #1 | Summon (28) Value: 1 Misc value: 27893, 3242 Radius: 2 yards |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 50707 Trigger spell id 1206 |
| Effect #3 | Apply Aura (6) Aura type id 4 Value: 10 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Dancing Rune Weapon appears in: 1 talent.
Talents
- Dancing Rune Weapon for Death Knight (Blood, Frost, Unholy)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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