Dancing Rune Weapon
Summons a rune weapon for 8 sec that mirrors your melee attacks and bolsters your defenses. While active, you gain 30% parry chance.
Tree position
In the Blood Death Knight talent tree, Dancing Rune Weapon sits in the Blood specialization talents, row 5 of 11. It is a single-point node. Its row opens once 8 points are spent in Blood Talents.
Connected above
The tree draws a line into Dancing Rune Weapon from Improved Vampiric Blood and Improved Heart Strike.
Improved Vampiric Blood2 ranksVampiric Blood's healing and absorb amount is increased by 5% and duration by 2 sec.

Connected below
Dancing Rune Weapon leads on to Improved Bone Shield, Insatiable Blade and Deadly Reach.
Improved Bone ShieldBone Shield increases your Haste by 10% and it can stack 2 additional times.
Insatiable BladeDancing Rune Weapon's cooldown is reduced by 30 sec and now generates 5 Bone Shield charges.
Deadly ReachDeath Strike hits an additional 2 enemies at effectiveness.
Same row
Also on this row: Leeching Strike, Heartbreaker, Foul Bulwark, Hemostasis, Perseverance of the Ebon Blade and Bloodworms.

HeartbreakerYour Heart Strike generates 2 additional Runic Power per target hit.
Foul BulwarkEach charge of Bone Shield increases your maximum health.

Perseverance of the Ebon BladeWhen Crimson Scourge is consumed, damage taken is reduced by 4% for 10 sec.
BloodwormsYour auto attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you.
Talent trees
Dancing Rune Weapon is in the talent tree of 3 specializations. Death Knight: Blood (Tank), Frost (DPS), Unholy (DPS).
Dancing Rune Weapon Changes by patch
Tracked changes to this talent between game data builds, newest first.
- First tracked in the game data (patch 12.1.0)