Spell
Dancing Rune Weapon
Physical
Summons a rune weapon for 8 sec that mirrors your melee attacks and bolsters your defenses.
Tooltip
Summons a rune weapon for 8 sec that mirrors your melee attacks and bolsters your defenses.
While active, you gain 30% parry chance.
How it works
Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Dancing Rune Weapon is built from 4 client effects, applied in this order:
- Effect 1 is Summon (effect type 28). Its base value is 1. Its area radius is 2 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 50707. It triggers spell id 1206.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 10.
- Effect 4 is Dummy (effect type 3). Its base value is 8.
What it does
Dancing Rune Weapon is a spell with an instant cast, a range of 30 yards, a 2 min cooldown and effects that last 8 sec. When cast it summons a creature in a 2 yard radius and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Cooldown | 2 min |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 8 sec |
| Proc chance | Always |
| Effect #1 | Summon (28) Value: 1 Misc value: 27893, 3242 Radius: 2 yards |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 50707 Trigger spell id 1206 |
| Effect #3 | Apply Aura (6) Aura type id 4 Value: 10 |
| Effect #4 | Dummy (3) Value: 8 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Dancing Rune Weapon appears in: 1 talent.
Talents
- Dancing Rune Weapon for Death Knight (Blood, Frost, Unholy)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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