Tooltip
A cloud of Dark Matter surrounds the target, increasing damage taken by 100%, decreasing movement speed by 50% and dealing 30.9276 Shadow damage to nearby enemies.
How it works
Its dispel type is client id 1.
Dark Matter is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 100. Its area radius is 5 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -50. Its area radius is 5 yards.
- Effect 3 is School Damage (effect type 2). Its base value is 30.9276. Its area radius is 5 yards.
What it does
Dark Matter is a Shadow spell with an instant cast, no range (it targets the caster) and effects that last 20 sec. When cast it applies an aura in a 5 yard radius and deals Shadow damage (base value 30.9276) in a 5 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 20 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 87 Value: 100 Misc value: 127 Radius: 5 yards |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -50 Radius: 5 yards |
| Effect #3 | School Damage (2) Value: 30.9276 Radius: 5 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.