Tooltip
11.0249 shadow damage inflicted every 2 sec to all targets in the affected area.
How it works
Each cast of Death and Decay costs 1000 Mana. It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 3.
- Effect 1 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 11.0249 per tick. It scales with 1 times spell power. Its area radius is 5 yards. It ticks every 2 sec, 10 times over the full 20 sec (110.25 base in total).
What it does
Death and Decay is a Shadow spell with a 2 sec cast, a range of 30 yards, a 30 sec cooldown and effects that last 20 sec. When cast it leaves a persistent area effect on the ground in a 5 yard radius every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Cost | 1000 Mana |
| Range | 30 yards (Medium Range) |
| Cast time | 2 sec |
| Cooldown | 30 sec |
| Global cooldown | None |
| Duration | 20 sec |
| Dispel type | Dispel type id 3 |
| Effect #1 | Persistent Area Aura (27) Aura type id 3 Value: 11.0249 Spell power coefficient: 1 Radius: 5 yards Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.