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Death and Decay

Spell

Death and Decay

Shadow

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3 secLonger Range

Inflicts 15.7017 Shadow damage and then an additional 15.7017 Shadow damage every 2 sec to all enemies in the affected area.

Death and Decay

Tooltip

Inflicts 15.7017 Shadow damage and then an additional 15.7017 Shadow damage every 2 sec to all enemies in the affected area.

How it works

Its dispel type is client id 3.

Death and Decay is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 15.7017. Its area radius is 10 yards.
  2. Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 15.7017 per tick. Its area radius is 10 yards. It ticks every 2 sec.

What it does

Death and Decay is a Shadow spell with a 3 sec cast, a range of 45 yards and effects that last 15 sec. When cast it deals Shadow damage (base value 15.7017) in a 10 yard radius and leaves a persistent area effect on the ground in a 10 yard radius every 2 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range45 yards (Longer Range)
Cast time3 sec
Duration15 sec
Dispel typeDispel type id 3
Effect #1School Damage (2)
Value: 15.7017
Radius: 10 yards
Effect #2Persistent Area Aura (27)
Aura type id 3
Value: 15.7017
Radius: 10 yards
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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