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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Death Grip

Spell

Death Grip

Physical

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Death Knight

Instant castMedium Range

Harness the unholy energy that surrounds and binds all matter, drawing the target toward the Death Knight and forcing the enemy to attack the Death Knight, and increasing threat that you generate...

Death Grip

Tooltip

Harness the unholy energy that surrounds and binds all matter, drawing the target toward the Death Knight and forcing the enemy to attack the Death Knight, and increasing threat that you generate against the target by 200% for 3 sec.

How it works

Its aura procs every time its trigger condition is met.

Death Grip is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 11. Its base value is 200.
  2. Effect 2 is effect type 114, which the datamine does not name.

What it does

Death Grip is a spell with an instant cast, a range of 30 yards and effects that last 3 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range30 yards (Medium Range)
Cast timeInstant
Duration3 sec
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 11
Value: 200
Effect #2Effect 114

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Comments

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