Skip to content
MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Death Grip

Spell

Death Grip

Shadow

Advertisement

Death Knight

Instant cast25 sec cooldownMedium Range

Harness the unholy energy that surrounds and binds all matter, drawing the target toward the Death Knight.

Death Grip

Tooltip

Harness the unholy energy that surrounds and binds all matter, drawing the target toward the Death Knight.

How it works

Casting it triggers a 1 sec global cooldown. Its aura procs every time its trigger condition is met.

  1. Effect 1 is Dummy (effect type 3).

What it does

Death Grip is a Shadow spell with an instant cast, a range of 30 yards and a 25 sec cooldown. The client files the whole spell under the gripped mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range30 yards (Medium Range)
Cast timeInstant
Cooldown25 sec
Global cooldown1 sec
GCD categoryCategory id 1428
MechanicGripped
Proc chanceAlways
Effect #1Dummy (3)

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Death Grip appears in: 1 skill line.

Skill lines

  • Death Knight (Death Knight), learned automaticallySkill line

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

Read player comments on Death Grip at Wowhead (opens Wowhead in a new tab)