Tooltip
Harness the unholy energy that surrounds and binds all matter, drawing the target toward the Death Knight.
How it works
Casting it triggers a 1 sec global cooldown. Its aura procs every time its trigger condition is met.
- Effect 1 is Dummy (effect type 3).
What it does
Death Grip is a Shadow spell with an instant cast, a range of 30 yards and a 25 sec cooldown. The client files the whole spell under the gripped mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Cooldown | 25 sec |
| Global cooldown | 1 sec |
| GCD category | Category id 1428 |
| Mechanic | Gripped |
| Proc chance | Always |
| Effect #1 | Dummy (3) |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Death Grip appears in: 1 skill line.
Skill lines
- Death Knight (Death Knight), learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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