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Death Grip

Spell

Death Grip

Physical

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Death Knight

Instant cast35 sec cooldownAnywhere - Unlimited

Harness the unholy energy that surrounds and binds all matter, drawing the target toward the death knight and forcing the enemy to attack the death knight.

Death Grip

Tooltip

Harness the unholy energy that surrounds and binds all matter, drawing the target toward the death knight and forcing the enemy to attack the death knight.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Death Grip is built from 2 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its base value is 49575. It applies the knockbacked mechanic. Its area radius is 3 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 11.

What it does

Death Grip is a spell with an instant cast, an unlimited range, a 35 sec cooldown and effects that last 3 sec. When cast it applies an aura. The client files the whole spell under the knockbacked mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Cooldown35 sec
Global cooldownNone
Duration3 sec
MechanicKnockbacked
Effect #1Dummy (3)
Value: 49575
Mechanic: Knockbacked
Radius: 3 yards
Effect #2Apply Aura (6)
Aura type id 11

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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