Spell
Death Grip
Physical
Harness the unholy energy that surrounds and binds all matter, drawing the target toward the death knight and forcing the enemy to attack the death knight.
Tooltip
Harness the unholy energy that surrounds and binds all matter, drawing the target toward the death knight and forcing the enemy to attack the death knight.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Death Grip is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its base value is 49575. It applies the knockbacked mechanic. Its area radius is 3 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 11.
What it does
Death Grip is a spell with an instant cast, an unlimited range, a 35 sec cooldown and effects that last 3 sec. When cast it applies an aura. The client files the whole spell under the knockbacked mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Cooldown | 35 sec |
| Global cooldown | None |
| Duration | 3 sec |
| Mechanic | Knockbacked |
| Effect #1 | Dummy (3) Value: 49575 Mechanic: Knockbacked Radius: 3 yards |
| Effect #2 | Apply Aura (6) Aura type id 11 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.