Tooltip
Greatly increased chance to detect traps.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Detect Traps is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 17. Its base value is 70.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 19. Its base value is 300.
What it does
Detect Traps is a spell with an instant cast, no range (it targets the caster) and a 1.5 sec cooldown. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 1.5 sec |
| Global cooldown | None |
| Effect #1 | Apply Aura (6) Aura type id 17 Value: 70 Misc value: 1 |
| Effect #2 | Apply Aura (6) Aura type id 19 Value: 300 Misc value: 3 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Detect Traps appears in: 1 skill line.
Skill lines
- Rogue (Rogue), learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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